Transfer Planner
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Why use this transfer planner?
Kingdom transfer goes wrong when alliances talk about candidate quality but ignore invite type, power distribution, and cap pressure until the window is already open.
This planner forces the operational questions first: who is ordinary, who is special, how many groups you need, and which players do not fit the current cap without a real adjustment.
How the planner groups candidates
- Parses each candidate power value, including shorthand like M and B, into comparable totals.
- Balances candidates across the selected number of groups while respecting the stated power cap.
- Separates overflow so you can see which players require a cap change, a roster cut, or another group.
Tested planning scenarios
- Mixed invite rosters where a few heavy accounts make the whole transfer look easier than it is.
- Power-cap compression where overflow appears only after the last high-power slot is added.
- Recruitment meetings where officers need a quick text export instead of a manual spreadsheet.
Set group count and power cap
Start with the real transfer constraint, not the best-case version.
Add candidates with invite type
Label every candidate accurately so the summary reflects how the transfer must actually be managed.
Review auto groups and overflow
Focus on what does not fit first, because that is what breaks the transfer plan.
Export the working roster
Share the grouped output with officers so the final transfer call is based on one version of the roster.
Tight-cap kingdom
- Be strict with power distribution.
- Overflow matters more than total headcount.
- One oversized recruit can distort the entire move.
Balanced recruitment
- Use when you want multiple playable groups instead of one stacked group.
- Keeps alliance strength more even after transfer.
- Better for long-term stability than hero recruiting.
Officer shortlist mode
- Use fewer confirmed candidates first.
- Add maybes later.
- That keeps the initial plan clean and actionable.
Q: Does this tool replace in-game transfer rules?
A: No. It helps you plan around them, but the final transfer still depends on the live game rules and kingdom conditions.
Q: Why is overflow useful?
A: Because it shows the real conflict early instead of hiding it until the transfer window opens.
Q: Should I group by friendship or by power fit?
A: If the transfer is cap-sensitive, power fit usually has to come first.
Q: Can I plan ordinary and special invites together?
A: Yes. That is one of the main reasons this planner is useful.