Rally Timer
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Why use this rally timer?
Alliance rallies fail more often from bad launch spacing than from bad intentions. A timer is useful only if it helps you translate different march times into one clean send order.
This one is built around that exact problem: find the base march, calculate launch offsets, and give your alliance a readable execution plan instead of chaotic chat instructions.
How this tool decides the launch order
- Parses each player march time into seconds and identifies the longest march as the baseline.
- Calculates how early every faster player must launch to land with the base march.
- Surfaces the send order so you can brief the rally without mental math in voice chat.
Tested planning scenarios
- Mixed-distance rallies where one late base march controls the whole timeline.
- Quick retry scenarios where the alliance needs a repeatable send order after a failed rally.
- Roster cleanup where bad march-time entries are easier to catch than in spreadsheet-only plans.
Add each rally member
Enter name and march time for every player you actually expect to join the rally.
Review the base march
The tool uses the slowest valid march as the anchor and offsets everyone else from it.
Start the timer
Use the live countdown when your alliance is ready to execute the actual send sequence.
Share the plan
Copy the send order and post it in chat so players can follow a single timeline.
Small rally core
- Best for 3 to 5 key marches.
- Use precise offsets and keep the order simple.
- Good for castle taps and fast retaliation windows.
Large alliance rally
- Use only confirmed players.
- Ignore noise from late or uncertain joins.
- The cleaner the list, the cleaner the launch.
Repeatable practice setup
- Load the same roster before high-stakes events.
- Use it to coach players who always launch too early or too late.
- Better repetition usually beats more chat.
Q: Why does the slowest march become the base?
A: Because every faster march can be offset forward, but you cannot make a slower march land earlier without changing the rally itself.
Q: Can I use this rally timer for Bear or Viking coordination?
A: Yes, if the main problem is synchronizing launch order and march arrival.
Q: Should I include uncertain joiners?
A: Usually no. Build the plan around confirmed players first, then add extras only if they are reliable.
Q: What if two players have the same march time?
A: They can launch together. The tool still helps because it anchors everyone else around the same baseline.