Map Builder
Loading calculator...
Why use this map builder?
Alliance pathing discussions are usually full of good intentions and terrible execution because nobody reduces the battle map to one clear, prioritized plan.
This tool helps you do that by turning anchors, objectives, and notes into a structured map plan that can actually be shared and followed.
How the map builder organizes the field
- Uses one anchor coordinate as the planning reference for all added nodes.
- Calculates distances and zone buckets so important nodes can be compared quickly.
- Sorts the node plan by priority, making the final output operational instead of decorative.
Tested planning scenarios
- Castle battle drafts where the alliance needs clear objective order before war starts.
- Turret and waypoint planning for mid-size groups with limited march coverage.
- Officer review sessions where coordinates exist but the priority order is still missing.
Set the anchor point
Start from the city, castle, or alliance reference point that your team will actually use.
Add nodes with type and notes
Input castles, turrets, resources, waypoints, or fortresses with coordinates and planning notes.
Assign practical priority
The map becomes useful only when the order of importance is clear.
Review and share the route plan
Use the final list as the battle briefing, not as a hidden officer-only scratch pad.
Objective-first map
- Use when the battle revolves around a few high-value points.
- Keep the map small and decisive.
- Best for focused alliances.
Coverage map
- Use when multiple turrets and routes matter.
- Good for defense and territory control.
- Requires clearer notes and priorities.
Training map
- Use when teaching newer members the field.
- A simpler plan is usually better.
- Do not overload the map with every possible node.
Q: Why set one anchor coordinate first?
A: Because battle plans are much easier to read when every node is judged from one shared reference point.
Q: Should I include every node on the map?
A: No. Include the nodes that matter to the current battle plan, not every coordinate on the field.
Q: Is priority more important than distance?
A: Usually yes. Distance helps with planning, but priority decides what your alliance should care about first.
Q: Can this replace live battle calls?
A: No. It improves the pre-battle plan so live calls are clearer once fighting starts.